Showing posts with label Bruce Timm. Show all posts
Showing posts with label Bruce Timm. Show all posts

Tuesday, June 14, 2011

Green Lantern: Emerald Knights (Berkley, Montgomery, and Oliva 2011)

Here are some potential alternate titles for Green Lantern: Emerald Knights, the latest in the series of DC DTV films:

“Green Lantern: Gee, Ain’t the Corps Great?”
“Green Lantern: Where Token Violence and Cursing Counts as Mature Storytelling”
“Green Lantern: Speeches! Glorious, Glorious Speeches!”

And so on, and so forth.

Yes, I have watched Green Lantern: Emerald Knights, and once again, I find myself playing the bad guy to the DC DTV films, a role I do no cherish, and one that I am frankly getting sick and tired of playing. At this point, I think it is a perquisite that all viewers of these films go in with incredibly low expectations, because that is about the only way to get through the mediocrity that has been primarily produced thus far.

Like the earlier Batman: Gotham Knight, Green Lantern: Emerald Knights is an anthology film consisting of five tales, told by Hal Jordan (Nathan Fillion) to new recruit Arisia (Elisabeth Moss) in a wrap around story that involves the Green Lantern Corps facing a catastrophic threat, etc, etc. The stories include the tale of the first ever Green Lantern, one involving drill instructor Kilowog’s (Henry Rollins) own boot camp experience, Laira’s (Kelly Hu) first, and most personal, mission, the classic story of why Mogo does not socialize, and a tale about Hal Jordan’s predecessor, Abin Sur (Arnold Vosloo). Along the way, Arisia learns what it means to be a Green Lantern, hints about how to defeat the “catastrophic” threat to the universe are dropped, and numerous nods to comic lore are are made.

To be honest, this review is coming across as much angrier than the film really deserves, seeing as how it is not a terrible film. Green Lantern: Emerald Knights is a competent piece of filmmaking, well animated, directed, and acted, with a typically bland score that has come to mark these DTV efforts nearly every time out. But being a competent piece of work does not make the film any less mediocre, or make the viewing experience any less dull. At least if the film were terrible, it might have been memorable, which is more than can be said of the end result here.

As you might have guessed from my mock alternate titles, the film suffers from several major problems. First, the film is little more than characters standing around telling tales about how awesome the organization they are part of is, while didactically shoving down the audiences’ collective throat what it "means" to be a Green Lantern. And I do mean shoved, because the filmmakers, worried that you might have missed the moral/point of the story, make sure that somebody at some point gets to make a speech that will make everything all clear. Missed that willpower is the key to being a Green Lantern? Do not worry, Hal’s there to spell it out for you. Confused as to the reason Kilowog and his instructor Deegan are both hard asses? Deegan will make is all crystal clear, using his dying breath, no less. As someone who firmly believes in trusting the audience to piece things together for themselves, this storytelling tactic drives me up the wall, and is rather insulting given how simple these stories are.

In fact, the simplicity of the stories and the writing once again brings into question just who the hell these films are made for. Given the nature of the tales presented, it would appear that Green Lantern: Emerald Knights is aimed at a younger set of viewers, which would be fine. However, as I have noted time and again, the DC DTV films were sold on being aimed at an older fan base, featuring stories that were more mature than what could be done within the restrictions of films ostensibly aimed at a youth audience. Unfortunately, “mature” has proven time and again to be little more than a code word for gratuitous violence and cursing in the films, rather than in reference to mature storytelling, and this problem once again appears in Green Lantern: Emerald Knights, most notably with the inclusion of a rather grisly opening death scene.

While these problems plague the film overall, the two stories that have the most potential to be interesting suffer from additional problems. First, there is the adaptation of the Alan Moore penned story “Mogo Doesn’t Socialize,” a brilliant tale from the comics that is butchered in the translation to animation, thanks to a few, but key, creative choices. (MAJOR SPOILERS AHEAD) The original story is set up like a joke, involving a rather dim alien warrior in search of a fight with the famed Green Lantern Mogo. Landing on an alien world, the warrior spends years searching the seemingly empty world for sign of the Lantern, only to start mapping out the planet in hopes of finding some sort of clue he has missed. Once he completes his maps however, he discovers that the clearings of the planet form the Green Lantern crest, a discovery which makes him realize that Mogo is a living planet, one which he promptly flees.

While the structure of the story remains the same in the film, the filmmakers let the audience in way to early on the joke, spoiling the entire gag. Worse, in an attempt to liven the story up and make it a little more “cinematic” with grandiose explosions and visuals, the filmmakers take away from the story, whose joys were based on its simplicity and willingness to embrace the potential absurdity of just how varied the Corps membership can be. It is as if the filmmakers were afraid that the viewers would turn the film off if one of the stories happened to be a quieter piece of work, and it is a shame, as it ruins the entire mood of the original comic. (END SPOILERS).

On the plus side, at least “Mogo Doesn’t Socialize” is an actual story, which is more than can be said for the final segment focusing on Abin Sur, which is little more than a cliché discussion on the topic of prophecy and fate that ultimately goes nowhere and contributes nothing to the final film. The whole piece rests on the viewers knowing just who Abin Sur and Sinestro are, rather than actually establishing what their relationship is, and as such, it holds no dramatic weight at all. This is all the more frustrating as the segment flirts with story ideas featured in another Alan Moore story, “Tygers” a bleak, nihilistic, and full-bodied tale about fear that, had it been adapted, would have made for a segment that actually embraces the supposed “mission statement” of the DC DTV films discussed earlier.

“Tygers,” (along with “Mogo Doesn’t Socialize”) are republished in Green Lantern: In Brightest Day, a trade paperback collecting Green Lantern stories from over four decades, and I highly recommend the book, particularly over a purchase or rental of Green Lantern: Emerald Knights. While hardly the worst of the DC DTV films, it is easily the most bland, which in a series of films that also includes Justice League: Crisis on Two Earths, is saying something. With any luck, Green Lantern fans will get a much more satisfying film this Friday with the release of Martin Campbell’s live action film. Or maybe that film will be a spectacular failure.

Either way, it is bound to be more interesting than Green Lantern: Emerald Knights.

Wednesday, February 23, 2011

All Star Superman (Liu 2011)

Given the tragic death of All Star Superman (Liu 2011) screenwriter Dwayne McDuffie on Tuesday, February 22 2011, the same day that All Star Superman was released, I considered not reviewing the film like I have the other DC Animated films. In circumstances such as death, the criticism of a person’s work, either positive or negative, can take on a different tone and be misconstrued. Out of respect for Mr. McDuffie, I figured it would be best to avoid such problems.

However, while watching the film last night, a story about facing life and death with strength and dignity, I changed my mind. While flawed, All Star Superman is the final work from the acclaimed writer of comics and animation, and as such deserves to be seen and discussed as much as his other work, not ignored out of a misplaced attempt of respect.

All Star Superman is based on a twelve issue comic series of the same name by writer Grant Morrison and artist Frank Quitely, which focuses upon the final days of Superman (James Denton) as he discovers he is dying from solar poisoning, resulting from a rescue mission near the sun caused by Lex Luthor (Anthony LaPaglia). With his time running out, Superman sets about getting his affairs in order, from finally addressing his relationship with Lois Lane (Christina Hendricks), making sure the world is protected one final time, and trying to save the soul of Lex Luthor.

While many people have referred to the original comic version of the story as a deconstruction of Superman and his mythos, such a description is not fitting. Morrison and Quitely’s comic tale is not interested in breaking down the Man of Steel and exploring the contradictions and instable meanings of the character. Rather, the comic was a love letter to Superman, a tale that explores why Superman endures and is as relevant as ever in popular culture, even when it seems like his time is done. The story takes everything about Superman, from the iconic to the downright goofy, and gives it a sense of power and weight that most comic creators could only ever dream of achieving. Most important however is how Morrison and Quitley bring out of the complexities of the character by embracing his deceptive simplicity and seemingly all powerful nature, rather than trying to mitigate it as many writers since John Byrne have done to varying degrees of success. At times, Morrison’s messianic take on Kal-El is a bit much, but that is about the only criticism that can be held against the comic.

The challenge in adapting the comic into a film is that the source material is epic in scope, episodic in structure, and dense in detail and ideas, carrying the reader from moments of sheer awe, such as the opening rescue of a ship flying into the sun, to touchingly human moments, such as Superman’s visit to Smallville. To do it justice in a single film is likely impossible, or at the very least would require the running length of one of the Lord of the Rings extended cuts. As such, adapting the material into a 76 minute long direct to video film did not inspire much confidence, even with Bruce Timm and Dwayne McDuffie in charge. While their respective work on the acclaimed Batman: The Animated Series, Superman, the Animated Series Batman Beyond, Static Shock and Justice League television series have defined what the DC Universe is for me, the direct to video films have been a flawed bunch at best. While Batman: Under the Red Hood was fantastic, Superman/Batman: Public Enemies and Superman/Batman: Apocalypse were simple dreadful.

Given this, you can imagine my surprise at how well All Star Superman works in the format. Now, the finished film is far from what an adaptation of the source material could be, given the proper running time and budget, and part of me wishes that Zack Snyder would make the shock announcement that his up coming Superman film is an adaptation of this material. Still, All Star Superman is better than the film has any right to be given the limitations the filmmakers faced, as it keeps the heart of the story and Quitley’s gorgeous artwork mostly intact.

The approach taken to adapting the material though is one which I have frequently noted as being one of my least favourite, the cut and past abridged tactic where key scenes and ideas are directly lifted in order to “maintain” as much of the story as possible, while much of the connecting material is dropped. The end result of such adaptations more often than not is a finished film which feels like it is missing huge chunks of story, while never allowing the material that remains to breath. This is certainly the case in All Star Superman, best illustrated in an inappropriately comic moment at the grave site of Jonathan Kent, where Martha Kent kneels down for what appears to be a respectful prayer, only to get right back up and carry on a conversation without missing a beat less than a second later. That said, the strength of McDuffie’s script is that it does manage to identify and keep the most important material from the comics in the film, never losing sight of what the story is about. Only once does the film seem to stray off course by keeping the “paranoid Lois” chapter, a story that worked wonderfully in the comic but seems out of place in this condensed version of the narrative. Simply skipping ahead to Superman giving Lois her birthday gift would have allowed the film to flesh out one or two other scenes to the film’s benefit.

The flaws in the film however are partly smoothed over by the excellent casting in the film, starting with James Denton’s Superman. While I have heard criticism of Denton’s work as being too calm and saintly, I believe that for this interpretation of the character it is entirely fitting. This is a story in which we see Superman at his best and most noble, and Denton manages to project this through his work. Hendricks’ Lois is easily the best animated Lois Lane since Dana Delany, bringing a greater sense of warmth to the character than is usually seen in other interpretations.

The scene stealer however is Anthony LaPaglia as Luthor. Morrison boiled Luthor down to his essence in this story, a man driven by his own ego and an inferiority complex that he tries to deny. LaPaglia captures the nature of the character perfectly, particularly towards the end of the film when he is required to deliver an emotion laden speech built entirely out of complex science terminology. With any luck, if Luthor appears in future DC animated films, LaPaglia will be allowed to reprise the role.

(One thing to do while watching: listen carefully for a surprise appearance by Michael Gough in a rather small and peculiar part.)

On the animation front, the work here is stellar as usual from this crew. Quitely’s artwork has been simplified down in order to better translate to animation, but little the awe and emotion captured in his work has been lost. Indeed, the animation crew seems to have gone above and beyond their usual efforts with this film, and while it never quite hits the level of a theatrical feature film, it comes close.

Unfortunately, for all of these positive points about the film, I think the word “close” is the defining term for the finished film. All Star Superman is a film always on the verge of hitting its true greatness, but never quite makes it all the way. It is a film which perfectly illustrates the constraints in which these films are produced, the constraints which hold back these filmmakers from making films that fully achieve their ambitions. Warner Brothers needs to give these people the resources they need to make a truely epic piece of superhero animation, because what they have here in All Star Superman is a good film, when it could have been great.

Still, if the DC Animated films are to continue as a series of DTV releases, perhaps it is time to find a Superman story that is brilliant, but manageable in the format of 76 minutes. A story that many fans would love to see.

A story like "Whatever Happened to the Man of Tomorrow?"…

Saturday, October 9, 2010

Superman/Batman: Apocalypse (Montgomery 2010)

(NOTE: this is just a small break from my Halloween Horror set of reviews. The latest review in that series is Bride of Re-Animator which was published yesterday)




For the first fifteen minutes, I thought that the filmmakers of the DC Universe Animated films had finally cracked the problems of their preceding efforts and were going to deliver an unqualified success in Superman/Batman: Apocalypse (Montgomery 2010). Those fifteen minutes are tense, atmospheric and present an interesting setup for a feature film, with the best design work and animation thus far in the series of films. Those fifteen minutes feel epic.

Then the rest of the damn film happens.

Ok, to be fair, the film is pretty epic throughout, the design and animation are the best the series has produced, and Lauren Montgomery’s direction is nothing short of fantastic. But after the first fifteen minutes, a series of massive missteps are made from which the film is unable to recover from, and the end result sets a whole new low for the DC Animated films.

I’m getting ahead of myself though. Superman/Batman: Apocalypse is a direct sequel to Superman/Batman: Public Enemies (Liu 2009), and begins with a meteor crash in Gotham City. Batman (Kevin Conroy) discovers a ship at the heart of the crash, containing Kara (Summer Glau), Superman’s (Tim Daley) cousin. As Kara is suffering from memory loss and lacks control of her powers, she finds herself at the heart of a disagreement between Batman, Superman and Wonder Woman (Susan Eisenberg) over how to best train and protect her. However, things become even more complicated as Darkseid (Adrian Braugher), ruler of the planet Apocalypse, sets his sights on Kara to as the new leader of his army, and proceeds to kidnap her. Will the combined might of Superman, Batman and Wonder Woman be enough to rescue Kara, and even if it is, will Kara even wish to be rescued?

So just how does the most promising of the DC films go wrong? As with the grand majority of films, it comes down to the script, provided here by Tab Murphy (Brother Bear, of all things), and the downfall specifically begins with a scene in Metropolis park. The scene in question involves Clark and Kara being attacked by a mysterious group we assume work for Darkseid. As we soon discover after a lengthy and destructive battle though, the attackers belong to Wonder Woman and Batman, who wish to take Kara to Paradise Island have her train amongst the Amazon Warriors.

Now, allow me to try and break down the levels of idiocy in the scene. First, as is clearly indicated in the film, Superman and Wonder Woman have known and worked with each other for years. Given this, one would assume that Wonder Woman would likely TALK TO CLARK about the issue of Kara’s lack of control over her powers, and offer to help Kara by providing training in a safe environment. Instead, we are asked to accept that Wonder Woman and Batman would jump Clark and his cousin, for the purposes of either A) kidnapping Kara or B) making a point of how out of control Kara is by forcing her to cause property damage after being overwhelmed by attackers. The reason I list two options is because the goal of the attack is never made terribly clear, but both options are idiotic and are completely out of character for both Wonder Woman and Batman. This problem is only compounded by the issue of the property damage caused in the attack, which is extensive, pointless, and comes soon after Batman complains about Kara destroying fifty thousand dollars worth of his equipment by accident. So, Batman does not care about any property that isn't his own? Oh, and don't forget that innocent people could have wandered into the park at any time during this fight, and have been injured/killed. Good work Batman and Wonder Woman.

What really makes this scene so unbelievably moronic however is that we discover shortly thereafter that the reason for Wonder Woman and Batman’s concern is that Lyla, a trusted woman on Themyscira, is having visions of what appears to be Kara’s death. So again, I ask this question: WHY ON EARTH DID WONDER WOMAN NOT SIMPLY GO TALK TO SUPERMAN ABOUT THIS? This is not a simple slip up in logic, but rather a completely idiotic scene that does much to damage the characters and the idea of them as heroic leaders amongst the rest of the DC Universe.

The rest of the film follows an equally aggravating pattern of jumping between excellent scenes and concepts to moments of mind numbing stupidity. Here is another wonderful example: after Kara is kidnapped from Themyscira, Batman, Wonder Woman and Superman decide to head to the extremely dangerous Apocalypse in order to confront Darkseid and get Kara back. Now, Wonder Woman is clearly shown to have an army of Amazon Warriors at her beck and call, so I ask, why did they not take at least a small platoon with them to Apocalypse? Given that they are warriors, and that Darkseid’s attack on the island left at least one resident dead, you would think that they would be up for the action, but apparently not. Our how about the likely crippling mental trauma caused by Darkseid’s programming of Kara? At no point does any character even address the possibility that Kara will need help recovering from her mental abuse (and yes, that is exactly what it is).

The film suffers from other writing problems as well, including haphazard and episodic plotting, fake out endings with cheap horror film jump shocks that fail to shock, and repetitious dialogue exchanges about choice and control over ones life. Hell, in the span of roughly seven minutes, we see Darkseid deliver a speech about what Kara’s life could have been with him twice. All I could think of by the time the film was over was how such a shoddy piece of writing made it through with Bruce Timm at the helm as producer. While some of the past films in the series have been below par, there is nothing remotely close to the lapses in basic storytelling logic present here. Even the problematic Superman/Batman: Public Enemies was more or less an issue of simplistic screenwriting rather than outright awful screenwriting.

What makes this all the more infuriating is that there are moments in this film that are so good that you almost want to will yourself to ignore the massive problems with the film as a whole. There are small moments of comedy that are just hysterical, including a scene in which Superman, Batman and Wonder Woman drop by a normal neighbourhood seeking a specific individual's help, and the stunned neighbours do their best to look in on the bizarre sight of the three heroes in a domestic setting. Funnier still is the reactions of Ma and Pa Kent to the state of their farm at the film’s conclusion. And the fight sequences are, hands down, the best ever done in a Bruce Timm produced work. All these bright moments however merely serve to highlight the bafflingly awful storytelling on display in the film.

Without question, Superman/Batman: Apocalypse is the worst film to be produced thus far in the series of DC Animated films, and is utterly discouraging for what we have to look forward to with the adaptations of the acclaimed stories Batman: Year One and All Star Superman. The only, and I do mean ONLY, reason to even consider purchasing the disc is for the DC Showcase: Green Lantern short, which is nothing short of excellent. However, seeing as there is a disc that will collect all the of the DC Showcase shorts soon, it is best to keep it in mind before making that the deciding factor in purchasing Superman/Batman: Apocalypse.

Friday, July 30, 2010

Tuesday, September 29, 2009

Superman/Batman: Public Enemies (Sam Liu 2009)


Superman/Batman: Public Enemies is a crushing experience to watch as a fan of the work of writer/producer/director Bruce Timm. Timm, along with his various cohorts over the years, went well above and beyond the call of duty with their animated take on the DC Universe since 1992, crafting series that, while designed for children to watch, were crafted with an adult mindset that offered the depth and complexity that the best of DC Comics has provided over the years, due in no small part to focusing on character above everything else. It is a shame then to see Superman/Batman: Public Enemies, the latest in the series of DTV films aimed at an adult audience overseen by Timm, totally abandon this approach and embraces some of the worst tendencies of the comics that these characters originated from.

The premise of Superman/Batman: Public Enemies, based on the comic storyline written by Jeph Loeb and illustrated by Ed McGuinness, is that Lex Luthor (Clancy Brown) has managed to rise to the Presidency and is attempting to hold the superheroes of America responsible to the country as a whole. While various heroes do agree to work for the new administration, two hold outs are Superman (Tim Daly) and Batman (Kevin Conroy), neither whom trusts Luthor. When a giant kryptonite asteroid heads towards Earth, threatening to destroy the planet, Luthor uses this as an opportunity to secure not only his own position of power, but destroy the Man of Steel himself in the process. One quick frame job latter, the Man of Steel and the Dark Knight are on the run, trying to bring down Luthor in the process.

The premise of the film is a solid one, ripe with opportunities to explore the characters and questions about the relationship between citizens and their government. Unfortunately, Superman/Batman: Public Enemies squanders such opportunities, resulting in a 67 minute long series of fight scenes that are barely held together by a poorly written script from Stan Berkowitz, who has written excellent episodes of the Timm produced Batman Beyond and Justice League.

The first major problem with Superman/Batman: Public Enemies is that the film almost exclusively targets an audience familiar with the comics. While the iconic nature of the characters of Superman, Batman and Lex Luthor do allow for some assumption of familiarity on the part of the audience, the film provides little to no detail on the past interactions between characters. Instead, for a film that supposedly is self contained and has no relation to any previous canon, it tries to glide by on having the actors from previous Timm produced series return to these roles. As such, little motivation or reason is given for the way in which characters behave. A key example of this (SPOILERS AHEAD) is Lex Luthor’s addiction to a combination of steroids and kryptonite. What should be a key part of the drama unfolding is given barely any screen time, being introduced late in the film and only as a reason to have Luthor act out in an increasingly insane manner. With a proper amount of time being given to develop this storyline, it might have proven interesting. Instead, it becomes bewildering as to why Lex would suddenly feel a need for drugs.

This shorthand is not only applied to the characters, but the world the film resides in as a whole. As the film starts, we are given a quick series of news broadcasts which cover Luthor’s rise to power, which seemingly results from America descending into a chaotic hell. Never mind the reason why that is though: the film never really explains. The images that are shown as part of this news cast are hilarious in how over the top they are, giving the impression that somehow this world is on the brink of transforming into the hell that the Mad Max trilogy is set in.

Worse, the film often has characters make decisions that are completely illogical just to move the story forward. The situation in which Lex frames Superman is the result of a public call on the part of Luthor to meet with the Man of Steel. For some reason, however, Superman agrees to have this meeting out in the middle of nowhere with nobody around to witness it. While Superman doesn’t need to be written as the hyper intelligent demigod that Grant Morrison portrays the Man of Steel as, Clark Kent is not an idiot who would make such an obviously ridiculous choice.

The most unforgivable failure of the film however is in its political commentary. While, as acknowledged, the film is lean on exploring its core political themes, when it does take a brief moment to do so, all sense of subtlety goes out the window as characters stop to make speeches about the nature of leadership. To call it didactic is an understatement. Furthermore, the commentary itself feels dated, reflecting many of the obvious criticisms made of the Bush administration. I know that the production on the film probably began long before Bush left office, but the nature of the problems facing both America and world has shifted greatly in the past year, and the film seems to be at least three years behind.

There are redeeming futures to Superman/Batman: Public Enemies, such as the stellar animation and design, and the cast delivers on their parts just as they have in the past. Such features however do not save the film from being a crushing failure across the board, and serve as a reminder to the failings of the rest of the film.

When all is said and done, Superman/Batman: Public Enemies is an oddity in the legacy of Bruce Timm. It will not detract from his success at all, but does bring into question the exact level of involvement he has with these DTV films, and where he was when the script for the film was approved. For fans, I would recommend a viewing, if only to satisfy curiosity, but keep your expectations well within check.